![]() The grid position is determined by the texture/UV mapping of the host surface In this mode instances are distributed on the surface in a grid pattern. UV Grid surface scattering mode is implemented.Scatter objects along a path with additional control over the instances’ spacing and positioning to help produce organic results Note that it uses the object’s bounding box instead of the actual volume boundaries Bounding box scattering mode is implemented.Major workflow changes like the new scattering modes, area modifiers, and lights scattering are combined with numerous small improvements The scattering toolset is extended in a number of ways.An error in the File Path Editor prompted by missing files is resolved.Scatter’s random rotation transform step now correctly uses degrees instead of radians.Fixed a number of typos and a missing label in the Asset Editor.Using any link in the About window no longer produces errors. ![]()
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